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Supernova Galaxy Orbs Hold & Win
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Supernova Galaxy Orbs Hold & Win
- RTP:96.00%
- Volatility:Medium
- Pay system:Winlines
- Max Win:5000X
- Release:August 20, 2026
RTP
96.00%
Volatility
Medium
Max Win
5000x
Pay System
Winlines
Release
August 20, 2026
Where to Play Hacksaw Gaming Games
Supernova Galaxy Orbs Hold & Win hasn't launched yet — it's expected to release on August 20, 2026. These casinos already carry Hacksaw Gaming's full catalogue, so you'll be able to play it here the moment it drops.


Supernova Galaxy Orbs Hold & Win Review (2026) – Hacksaw Gaming | 5,000x, Red Orb Collection & Sphere Factor
Reviewed on:
Updated:
TL;DR
The 30-second verdict
- 1A 5x4, 26-payline Hold & Win slot where Red and Blue Orb symbols collect Coin and Jackpot values, capped at a promotional "astronomical" 5,000x that isn't
- 2The Orb collectors don't interact with each other the way most Hold & Win formats let their multiplier or collector symbols combine — a genuinely disappointing structural choice that limits synergy
- 3Coin and Jackpot symbols visually remain on the grid after being collected without counting again toward the total, which reads as genuinely deceptive in practice
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The Collection Problem
Here's where the disappointment genuinely sets in. When multiple Red or Blue Orbs are present together, each one independently collects the full value of every Coin and Jackpot symbol on the grid — separately, not shared or split — and those individual totals are then simply added together. On paper this sounds generous, but the honest experience of it in play is that the Orbs don't collect each other, the way collector or multiplier symbols do in almost every other format this genre currently uses. There's no synergy between multiple Orbs beyond flat, repeated duplication of the same collection — no compounding, no interaction, nothing that rewards having several Orbs on the board simultaneously beyond just doing the identical math three times over. That absence of genuine synergy is a real, felt letdown, and it meaningfully reduces how satisfying multi-Orb spins actually feel compared to the genre standard.
⚠ A second, related frustration, based on direct play: when Orbs do collect, the Coin and Jackpot symbols they've already swept up remain visually present on the grid afterward, but no longer count toward the total win. This creates a genuinely deceptive visual impression — you're looking at symbols that appear to still be contributing value, when in fact their contribution has already been paid out and locked in. For a mechanic this central to the entire game, that's a meaningful presentation flaw rather than a minor cosmetic quirk.
Sphere Factor
Landing 3, 4, or 5 FS scatter symbols simultaneously triggers Sphere Factor, awarding 10, 15, or 20 Free Spins respectively. The bonus retains all base game mechanics, with a boosted chance of Red Orb landings and every Coin symbol guaranteed a minimum value of 1x. Additional FS symbols landing mid-feature extend the round further: 2 award +3 spins, 3 award +5, 4 award +7, and 5 award +10.
Potential & Entertainment: Decent Numbers, A Genuinely Disappointing Experience
Potential Score: 6.50/10 | Entertainment Score: 4.50/10
Potential lands at a moderate 6.50 — the underlying math (a competitive top-tier RTP, an unusually stable hit frequency, and a buy menu that's mostly well-priced outside the one tight Galactic tier) is genuinely fine on paper. This score is the honest recognition that the numbers themselves aren't the problem here.
Entertainment sits considerably lower at 4.50, and this is where the review's real verdict lives. Between the modest, misleadingly-marketed max win, the lack of any real synergy between multiple Orb symbols, and the visually deceptive way collected symbols linger on the grid without contributing further, we would not recommend this game on any grounds. People will of course have their own preferences, but it's genuinely difficult to find an angle for why we'd play this once, let alone return to it repeatedly.
How Supernova Galaxy Orbs Hold & Win Compares
Royal Fortune Fruits (Onlyplay, 8.00/10) is the direct comparison for how a Hold & Win-adjacent engine should actually reward stacking multiple special symbols. Royal Fortune Fruits builds its entire identity around exactly the kind of synergy Supernova Galaxy Orbs is missing: Sticky Wilds carrying multipliers from x1 to x20, with multiple Wild multipliers explicitly adding together on any win they're part of — a mechanic its own review called "clean, satisfying, well-tuned" specifically because it makes collecting several special symbols genuinely more rewarding than collecting just one. That's precisely the design instinct absent from Supernova Galaxy Orbs' flat, non-interacting Orb duplication. Royal Fortune Fruits also comfortably beats this release on every measurable front — RTP (96.50% versus 96.23%), max win (12,000x versus 5,000x), and Innovation (8.70 versus 4.70) — and the 3.03-point overall gap (8.00 versus 4.97) reflects a studio genuinely delivering on the fundamentals this genre depends on, against one that doesn't.
St. Patrick's Pots Hold and Win (BGaming, 5.25/10) is the second comparison, and it's a closer, more instructive match specifically because both games were criticized for leaning on a derivative Hold & Win core rather than reaching for anything new. St. Patrick's Pots was described in its own review as BGaming staying "comfortably inside its safety zone," reskinning familiar pot-collection respin rules with a comparably low 5.30 Innovation score. What separates the two in practice is execution quality rather than ambition: St. Patrick's Pots' three evolving Feature Pots at least deliver straightforward, well-understood mechanical payoffs, and its exceptional 97.75% RTP was singled out as a genuine standout strength. Supernova Galaxy Orbs' own execution problems — the lack of Orb synergy, the visually deceptive lingering symbols — go beyond simple derivativeness into actively working against player expectations. The two land close overall (4.97 versus 5.25), with St. Patrick's Pots' stronger RTP and cleaner, if unambitious, execution edging it slightly ahead.
Final Verdict: A Modest Number, Wrapped in Genuine Frustration
Supernova Galaxy Orbs Hold & Win markets itself with a word — "astronomical" — that the game itself never earns. A 5,000x max win is a modest ceiling by current standards, and the Orb collection system built around it doesn't deliver the kind of genuine multi-symbol synergy this genre has trained players to expect. Orbs collecting independently rather than interacting with each other, and collected symbols lingering visually on the grid without contributing further, are both real, structural sources of frustration rather than minor nitpicks.
Below-average graphics from a studio capable of considerably more, decent numbers that don't translate into an actually satisfying session, and a collection mechanic that undersells its own genre — this is a hard release to find a genuine reason to recommend.
Supernova Galaxy Orbs Hold & Win vs Royal Fortune Fruits vs St. Patrick's Pots Hold & Win
Side-by-side comparison of key stats and features

Supernova Galaxy Orbs Hold & Win

Royal Fortune Fruits
Onlyplay

Supernova Galaxy Orbs Hold & Win

Royal Fortune Fruits
Onlyplay

St. Patrick's Pots Hold & Win
BGaming
▲ indicates the better value in each category. For volatility, lower is considered better for most players. Scores are based on our independent testing and analysis.
Pros & Cons
Pros (3)
A genuinely stable 41.61% hit frequency across every RTP configuration.
Reasonably priced Cosmic and Sphere Factor buy tiers.
A competitive top-tier 96.23% RTP.
Cons (5)
Orb symbols don't create any synergy with each other.
Collected symbols remain visually on the grid without contributing further.
Below-average graphics, especially relative to Hacksaw's own catalogue.
A misleadingly marketed "astronomical" max win that's genuinely modest.
The 500x Galactic FeatureSpins buy carries a genuinely tight 10x ratio.
Frequently Asked Questions
Everything you need to know before you get started
About the Author

Lead Developer & Slot Reviewer at Chase the Scatter
Lead Developer at Chase the Scatter, with 10+ years of personal gambling experience and a deep knowledge of slot mechanics, volatility, and bonus features. Karla brings a rare dual perspective to slot reviews — she builds the platform and has spent years as a high-stakes player across leading providers.
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The intro calls this an "astronomical max win of 5,000 times your bet" — and that word choice sets the tone for everything wrong with this review before a single reel even spins. Supernova Galaxy Orbs Hold & Win by Hacksaw Gaming is a 5-reel, 4-row slot running 26 paylines, built around Red Orb symbols that trigger a Hold & Win sequence with refilling lives, and Blue Orb symbols that collect immediately on landing. Both collect the values of any Coin and Jackpot symbols present on the grid. The max win is 5,000x, achievable in every game mode, RTP tops out at 96.23%, volatility is a modest 3/5, and hit frequency sits at a healthy 41.61% across every RTP configuration. Hardly astronomical, and the whole game carries that same undersized feeling throughout.
Visuals & Theme: Below Average, Especially From This Studio
Graphics Score: 4.20/10
The intergalactic Space Race premise is a fine enough idea on paper, but the execution here is under average — and that assessment carries extra weight specifically because of who made this. Hacksaw Gaming has built a reputation on genuinely striking, distinctive visual identities across its catalogue, and Supernova Galaxy Orbs simply doesn't meet that bar. The 4.20/10 reflects a presentation that would already be unremarkable from a mid-tier studio, and lands as a real letdown coming from one of the market's more consistently ambitious visual houses.
Technical Deep Dive: Decent Numbers on Paper, A Buy Menu With One Real Tight Spot
RTP: 96.23% / 94.40% / 92.35% / 86.33% (by game ID) | Volatility: 3/5 | Max Win: 5,000x (achievable in all game modes) | Hit Frequency: 41.61% (consistent across every configuration) | Paylines: 26 | Grid: 5x4 | Bet Range: €0.10–€100
The top-tier 96.23% RTP clears the competitive threshold comfortably, and the 41.61% hit frequency holding perfectly steady across all four RTP configurations is a genuinely notable, player-friendly detail — the pace of the base game doesn't degrade at all even when the payout percentage does. Worth flagging directly: the lowest configuration (game ID 2393, 86.33% RTP) shows no bonus buy options at all, meaning wherever that specific tier is deployed, the entire buy menu simply isn't available.
Confirmed Buy Menu:
BonusHunt FeatureSpins™ — 2x bet, 3x higher chance of triggering a bonus game, persistent toggle
Cosmic FeatureSpins™ — 75x bet, guarantees a Red Orb lands and triggers Hold & Win every spin, persistent toggle, RTP 96.24% / 94.28% / 92.27%
Galactic FeatureSpins™ — 500x bet, guarantees 1 to 5 Blue Orb symbols with the rest of the grid filled by Coin or Jackpot symbols, persistent toggle, RTP 96.30% / 94.27% / 92.31%
Sphere Factor — 65x bet, direct entry to 10 Free Spins with a higher Red Orb chance, RTP 96.29% / 94.33% / 92.29%
Running the ratios: the 65x Sphere Factor buy against the 5,000x ceiling gives a comfortable 76.9x return, and the 75x Cosmic FeatureSpins buy gives a similarly comfortable 66.7x. The 500x Galactic FeatureSpins buy is a different story entirely — a 10x maximum return ratio, genuinely tight by this catalogue's standards, and worth being cautious about relative to what it's actually guaranteeing.
Mechanics: A Collector System That Doesn't Do What Collectors Usually Do
Innovation Score: 4.70/10
We were genuinely looking forward to seeing what Hacksaw would bring to what's fundamentally an unattractive, oversaturated Hold & Win entry format. We left disappointed — and not simply because there's zero innovation here. The real problem is more specific: several things you'd normally expect a Hold & Win game to do simply don't work that way in this particular implementation.
Red Orb Symbols and the Hold & Win Sequence
Landing a Red Orb triggers a Hold & Win sequence with 3 refilling lives. During the sequence, only Red Orb, Jackpot, Dead, and Coin symbols can land — Dead symbols are purely non-paying and have no other function. Every time a Red Orb, Coin, or Jackpot symbol lands, the lives refill and additional spins are awarded. Coin and Jackpot symbols stick to the grid once they land. Coins pay their own displayed value directly as a multiple of the bet; Jackpot symbols instead wait until the very final life has been used, at which point they reveal their value from an off-grid Jackpot sign — Mini (10x), Major (50x), Mega (500x), or the Max Win itself (5,000x). Only one new Red Orb can land per spin, with a hard cap of 3 Red Orb symbols present on the grid simultaneously during any single sequence.
Blue Orb Symbols
These activate immediately on landing, outside of any Hold & Win sequence, collecting the value of every Coin and Jackpot symbol currently on the grid and paying the sum directly. Up to 3 Blue Orbs can land in the same spin. Red and Blue Orbs can never appear on the grid at the same time.