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Money Plane
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Money Plane
- RTP:97.00%
- Volatility:Medium
- Pay system:Crash Game
- Max Win:10000X
- Release:July 30, 2026
RTP
97.00%
Volatility
Medium
Max Win
10000x
Pay System
Crash Game
Release
July 30, 2026
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Money Plane Review (2026) – Relax Gaming | 10,000x, The Power-Up Charger & Five Achievable Levels
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Frequent Flyer and Golden Editions
Depending on the selected level, collecting a set number of objects — Number Icons, Multiplier Icons, and power-ups combined — guarantees a Golden Edition of that stage's plane, scaling from 1,000 objects at Stage 1 up to 5,000 at Stage 5. This is where we need to be direct about a real disappointment: as far as we can confirm, both from the factsheet and from our own testing, the Golden Edition planes appear to be purely cosmetic. Nothing in the documentation states a gameplay effect, we didn't observe any difference in behavior, payout rate, or power-up interaction once a Golden Edition was active, and the fact that the feature can be toggled on and off by the player is itself a strong signal that this is a visual skin rather than a mechanical upgrade — a functional feature wouldn't typically be something you can simply switch off.
Expert Insight: It's genuinely a little sad that a system requiring 1,000 to 5,000 tracked object collections — real, sustained investment across many rounds — resolves into nothing more than a different paint job on your plane. The charger and power-up system already gives Money Plane a strategic identity; a Frequent Flyer system that actually altered odds, power-up frequency, or charger speed once unlocked would have given the long-session player something to work toward beyond aesthetics. As it stands, this is a collection layer that promises progression and delivers decoration.
Potential & Entertainment: Solid Math, A Genre That Isn't Reinventing Itself
Potential Score: 7.50/10 | Entertainment Score: 7.50/10
Potential lands at 7.50, driven by a genuinely strong 97.00% standard RTP and a level system that gives players real, mathematically differentiated control over their own risk exposure — five selectable ceilings rather than one fixed number is a meaningful structural positive. What keeps this from climbing higher is that the Golden Edition collection layer, which should have been an additional source of long-term potential, doesn't contribute anything beyond visuals once confirmed.
Entertainment also sits at 7.50, reflecting a genre entry that doesn't bring anything groundbreaking to the crash format but executes what it does attempt cleanly. The fixed power-up activation order gives every charged sequence a real, anticipated payoff rather than pure randomness, and the speed adjustment option is a considerate addition for players who want to move through rounds faster without waiting on flight animations. This is a decent, well-built crash game — not a genre-defining one, but a competent one that respects the player's time and gives them real strategic levers to think about.
How Money Plane Compares
Aviamasters 2 (BGaming, 7.35/10) is the direct crash-game comparison, and the question worth asking is which studio's power-up system gives the player more genuine agency. Aviamasters 2's four boosters — Magnet, Laser Gun, Nitro Boost, Life Buoy — activate individually and immediately upon collection, each doing one specific job (pulling in multipliers, destroying rockets, granting rocket immunity, or reviving a doomed flight). Money Plane's system is structurally different and, we'd argue, more interesting: power-ups accumulate behind a charger and fire together in a fixed sequence once triggered, which rewards patient collection over immediate reactive use. Where Aviamasters 2 pulls ahead is raw RTP performance parity (both sit at 97.00% standard) combined with a considerably higher confirmed hit frequency at 40% against Money Plane's 33.00%, and its Safe Landing bonus buy gives players a paid shortcut Money Plane doesn't offer at all. Money Plane's higher overall score (7.65 versus 7.35) comes down largely to its much higher ceiling — 10,000x against Aviamasters 2's comparatively modest 1,000x — and a slightly stronger Innovation score for the charger's structured activation order against Aviamasters 2's simpler individual-pickup boosters.
ChiX (Onlyplay, 7.25/10) is the second crash-game comparison, and it highlights just how differently two studios can interpret the same base format. ChiX strips the format down to its purest form — a single ascending multiplier and a "Take" button, wrapped in social features like dual betting and visible player emojis, with a matching 10,000x max exposure and identical 97.00% RTP. Money Plane, by contrast, builds an entire secondary layer of climbing mechanics, node types, and a structured power-up system on top of the basic crash loop. ChiX's strength is pure accessibility — an under-1MB build and dead-simple mechanics that need no explanation — while Money Plane trades that simplicity for genuine mechanical depth. The two land close in overall score (7.65 versus 7.25) with Money Plane's edge coming primarily from a stronger Entertainment and Innovation showing; ChiX's social features are a genuinely different kind of engagement that Money Plane doesn't attempt to replicate at all, so the comparison ultimately comes down to whether a player wants a crash game to be simple and social, or structured and strategic.
Final Verdict: A Confident Debut Landing Short of Its Own Best Idea
Money Plane is a well-executed first crash game from a studio that clearly understood the assignment — five genuinely differentiated risk levels, a strong 97.00% standard RTP, and a power-up charger system with a fixed firing order that gives the format real strategic texture most crash games skip in favor of pure randomness. It doesn't reinvent the genre, but it doesn't need to; competent execution of a well-liked format is worth something on its own.
Where it falls short of its own ambition is Frequent Flyer. A system asking for 1,000 to 5,000 tracked collections across a session promises meaningful progression, and delivers a different-colored plane you can toggle off whenever you like. That's a real missed opportunity sitting right next to a mechanic — the charger — that proves this studio knows how to build something with actual weight behind it.
Solid math. Real strategic depth in the parts that matter. A collection system that's all shine, no substance.
Money Plane vs Aviamasters 2™ vs ChiX
Side-by-side comparison of key stats and features

Money Plane

Aviamasters 2™
BGaming

Money Plane

Aviamasters 2™
BGaming

ChiX
Onlyplay
▲ indicates the better value in each category. For volatility, lower is considered better for most players. Scores are based on our independent testing and analysis.
Pros & Cons
Pros (4)
A genuinely strong 97.00% standard RTP.
Five selectable levels with real mathematical differentiation.
A confident, well-realized visual debut for the studio's first crash game.
A thoughtful speed adjustment option.
Cons (3)
The Frequent Flyer collection system is purely cosmetic.
No confirmed bonus buy option.
Lower alternative RTP configurations represent a real deduction.
Frequently Asked Questions
Everything you need to know before you get started
About the Author

Lead Developer & Slot Reviewer at Chase the Scatter
Lead Developer at Chase the Scatter, with 10+ years of personal gambling experience and a deep knowledge of slot mechanics, volatility, and bonus features. Karla brings a rare dual perspective to slot reviews — she builds the platform and has spent years as a high-stakes player across leading providers.
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Hold on tight for the ultimate flight — that's the pitch, and it's also Relax Gaming's first-ever crash game, which is worth stating plainly before anything else. Money Plane runs on a Collect & Multiply mechanic across five selectable levels, each with its own ceiling from 250x up to 10,000x, a rocket-dodging climb where number nodes add value and X nodes multiply it, and a four-part power-up charger system that fires in a fixed order once enough objects are hit. Standard RTP is 97.00%, with alternative 94.00% and UK 92.00% configurations, hit frequency sits at 33.00%, and volatility scales from 2 to 6 out of 10 depending on which of the five levels you choose. This is Relax's first swing at the crash format, and the honest framing upfront: it's a well-executed, solid entry into a crowded genre without doing anything that reinvents it, undercut slightly by a cosmetic collection layer that promises more than it delivers.
Visuals & Theme: A Confident Debut in a New Genre
Graphics Score: 7.90/10
The dusty, western-tinged sky-and-rail aesthetic gives Money Plane a distinct visual identity within the crash category — a red biplane climbing against a sun-baked frontier backdrop, cash notes scattering in its wake, golden variants of each plane waiting as a collection reward. It's a confident presentation for a studio's first attempt at this format, and the Big Win, Mega Win, and Epic Win celebration screens carry real visual weight when they land. The Golden Edition planes specifically add a nice long-term visual goal for players who stick with a given stage, even if — as covered below — that goal doesn't extend beyond the cosmetic. This is a strong visual debut for Relax stepping outside its usual slot format, and it holds up well against the genre's stronger recent entries without needing to lean on anything derivative.
Technical Deep Dive: Three RTP Configurations, A Level System That Actually Changes the Math
RTP: 97.00% (standard) / 94.00% (alternative) / 92.00% (alternative UK) | Volatility: 2–6/10 across 5 levels | Hit Frequency: 33.00% | Max Coinciding Win: 10,000x | Bet Range: €0.10–€1,000 (varies by level)
The standard 97.00% RTP clears the competitive threshold comfortably and is a genuinely strong number for the crash category specifically — this puts Money Plane in the same conversation as the strongest RTP performers in this format. The 94.00% and 92.00% alternative configurations represent real, meaningful deductions, and players should confirm which variant is live before setting expectations, particularly UK players who by default may be served the lower 92.00% configuration.
What's structurally interesting here, and worth calling out clearly, is that Money Plane isn't a single flat ceiling — it's five distinct, selectable levels, each with its own max win and its own volatility rating within the 2–6 range: LVL 1 (250x), LVL 2 (500x), LVL 3 (1,000x), LVL 4 (5,000x), and LVL 5 (10,000x). This means the player is choosing their own risk profile directly rather than the game imposing a single fixed variance, and the win probability data confirms the levels are genuinely differentiated rather than cosmetically labeled — Big Win frequency (15x+) ranges narrowly between 1 in 106 and 1 in 119 across levels, but Epic Win frequency (60x+) swings meaningfully wider, from 1 in 649 up to 1 in 1,025 depending on level. That's a real mathematical difference between the tiers, not just a bigger number slapped on the same underlying curve.
There is no confirmed bonus buy menu in this release — Money Plane runs on organic play only, with a minimum spin cost of €0.10. There's also a speed adjustment option that shortens the length of each flight animation, letting outcomes resolve faster — a welcome quality-of-life addition for players who want to move through rounds quickly, though it's a pacing tool rather than anything that changes the underlying math.
Mechanics: A Well-Assembled Climb, Undercut by an Empty Collection Layer
Innovation Score: 7.70/10
The core Collect & Multiply loop is a clean, well-executed take on the climbing-crash format: number nodes (styled with a numeral prefix) add 1–10x the bet directly to the plane's collected multiplier value as you climb, while X-prefixed nodes multiply that accumulated value instead, by a factor of x2 to x10. The tension is exactly what the factsheet promises — stay airborne longer to chase a bigger number, but the higher you climb, the more there is to lose if things go wrong.
The Power-Up Charger
This is the mechanical centerpiece, and it's genuinely well thought through. Four power-ups — Necromancer, Payer, Sniper, and Collector — can be picked up mid-flight, and hitting any power-up activates a charger that increases by one every time the plane subsequently hits an object. Once four objects have been hit with the charger active, every collected power-up fires in a fixed sequence: Necromancer first, converting one rocket into a value or multiplier node; then Payer, increasing one value or multiplier closest to the plane; then Sniper, doubling one value or multiplier closest to the plane; and finally Collector, banking one value or multiplier closest to the plane directly. After firing, the charger resets to zero and starts building again from the next object hit.